Brian lara cricket 2008 java game
Batting is probably the most interactive and enjoyable of the two. It's all about spotting an unmarked part of the pitch and whacking the ball in that direction.
Doing so is incredibly easy: as the ball approaches through the air, the position of the ball's bounce is displayed on the grass, enabling you to position yourself for a good hit. Then, depending on the direction you aim to thwack it in, timing is everything, with a good solid hit equating to a fair distance.
It then becomes a question of how much time you've got before the opposition throws the ball back towards the stumps. Runs involve tapping the '5' key you can change your mind mid-run by hitting it again, sending you players scurrying back to their original positions , with the phone vibrating to let you know when your opponents actually have the ball in their hands.
Bowling offers fewer options, with the most joy seemingly coming from the bowler directly knocking the bails off the wicket or catching opponents out while in mid-run.
Both power and the location of the bounce of the ball are variable here, enabling you to make the most of the other team's weaknesses - should you pick up on them, that is. Either way, both batting and bowling are as instant as they are enjoyable and, while there's really not too much to either facet if play, the fact it's so simple to pick up means there's plenty of scope for repeated attempts in an effort to improve both your skill and ability.
It gives a total realistic effect to the player. The winner team also gets trophy at the end of the series. The controls used in the game are very easy and simple where player can easily ball, make shots and can pick up different items from kit. The player would also be able to select his team as some of the old players and some new players have also been added in this game.
Some new playing tactics have also been added which makes the player more addicted of the game. It is a full and complete game. Just download and start playing it. In a jacuzzi full of ravioli. And fish heads. With the eyes staring up at you and everything. And that's it unless you count Robin Smith's Cricket, which appeared on our desks one Godforsaken morning about six years ago and was so primitive in appearance we thought it was the potential basis of an antibiotic.
But let's not. So, anyway, this should mean that if you wanted to make a cricket game, you wouldn't think you'd have to try very hard to impress people. Which makes it quite a surprise to see how hard Codemasters have tried with Brian Lara Cricket.
And even more of a surprise to see that it's been worth the effort. It's good. For a start there's just about every variety of cricket imaginable. You can have pyjama-based fun in one-day or night games; there's a World Cup and a World Series unfortunately you have to have Australia in that because it's theirs ; and there are Tests, Test Series and even an entire Test year. Up to seven years, in fact - in a row, with all your schedules worked out for you.
Obviously this would take seven real years to complete, but it's there if you want it. And, Codemasters being Codemasters, there's a password-based Classic Match option one of those 'win one and you get the next match' efforts. You can go pinch-hitting crazy playing as Sri Lanka versus the Aussies in the World Cup Final at Lahore; thrash the arse off the Aussies in Botham's match at Headingley ; and so on.
And then there's the atmosphere, which the game oozes like a fast-bowler's jockstrap after a long spell up the slope in Karachi. Brian Lara Cricket is really nicely put together, right from when you get Jonathan Agnew and 'Battling' Boycott discussing the pitch. They exchange jolly remarks about Agnew's lack of Bowling ability. They avoid jokes about hook shots.
And so on. The grounds garnered from all the Test-playing countries look like the real thing, with a real sense of distance when the ball's whacked skywards.
0コメント